Ars Magna the Corruption and the Purification card art

Konami passcode 62368221 · YGOPRODeck · Card Database #23341

Ars Magna the Corruption and the Purification

Ars Magna

Oracle text

You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first three times each "Power Patron" Link Monster you control would be destroyed by battle, it is not destroyed. If an Xyz or Link Monster(s) is Special Summoned, while this card is banished (except during the Damage Step): You can Special Summon this card. You can target Spells/Traps on the field, up to the number of "Power Patron" Link Monsters you control; banish them. You can only use each effect of "Ars Magna the Corruption and the Purification" once per turn.

PSCT / effect types

Per-phrase breakdown

  • You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first three times each "Power Patron" Link Monster you control would be destroyed by battle, it is not destroyed. (Ignition)
  • If an Xyz or Link Monster(s) is Special Summoned, while this card is banished (except during the Damage Step): You can Special Summon this card. (Trigger)
  • You can target Spells/Traps on the field, up to the number of "Power Patron" Link Monsters you control; banish them. (Ignition)
  • You can only use each effect of "Ars Magna the Corruption and the Purification" once per turn. (Condition)

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Judge summary

Judge-facing facts

  • Normal Summon / Set from hand uses 2 tributes (Level 8).
  • You can only use each effect of this card once per turn.
  • Banishing this card from your hand is the cost to activate the first effect.
  • The second effect triggers while this card is banished if an Xyz or Link Monster is Special Summoned (except during the Damage Step).
  • The third effect targets Spells/Traps on the field up to the number of Power Patron Link Monsters you control.

Card-specific notes from database

  • The battle destruction protection from the first effect applies even if adding the Spell/Trap to the hand is unsuccessful (Konami neuron).
  • The battle destruction protection also applies to Power Patron Link Monsters that become face-up in your Monster Zone after the effect resolves, until the end of the next turn (Konami neuron).
  • If this card is banished as cost for its first effect as Chain Link 1, and an Xyz or Link Monster is Special Summoned at Chain Link 2 or higher, its second effect can be activated in a new Chain because it was already banished when the Special Summon occurred (Konami neuron).

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