Lunalight Leo Dancer card art

Konami passcode 24550676 · YGOPRODeck · Card Database #12320

Lunalight Leo Dancer

Lunalight

Oracle text

"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.

PSCT / effect types

Per-phrase breakdown

  • "Lunalight Panther Dancer" + 2 "Lunalight" monstersMust be Fusion Summoned with the above Fusion Materials. (Summoning condition)
  • Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. (Continuous)
  • Can make a second attack during each Battle Phase. (Continuous)
  • Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls. (Trigger)

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Judge summary

Judge-facing facts

  • Must be Fusion Summoned with the listed materials; it cannot be Special Summoned by other ways even if properly Fusion Summoned first.
  • Fusion substitute monsters cannot be used as material for its Fusion Summon.
  • The effect preventing targeting and destruction by the opponent's card effects is a Continuous Effect.
  • The effect allowing a second attack is a Continuous Effect.
  • The effect to destroy all Special Summoned monsters your opponent controls is a Trigger Effect that activates at the end of the Damage Step.

Card-specific notes from database

  • (Konami neuron) The Trigger Effect can be activated in the Monster Zone if it survives battle, in the GY if destroyed by battle and sent there, or while banished if destroyed by battle and banished face-up.
  • (Konami neuron) The Trigger Effect will also destroy face-down Special Summoned monsters.
  • (Konami neuron) The Trigger Effect cannot be activated if the opponent controls no Special Summoned monsters at the end of the Damage Step.
  • (YGOResources) If the Continuous Effect allowing a second attack is negated during the attack declaration or Battle Step of the second attack, the attack stops and no additional attacks can be made.
  • (YGOResources) If the Continuous Effect allowing a second attack is negated during the Damage Step of the second attack, the battle continues and damage calculation is performed normally.

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